Wednesday, November 6, 2013

Eternal Weekend

I'm fresh back from Eternal Weekend, a Legacy and Vintage event weekend held in Philadelphia this year under new sponsorship. Even though I know nothing about these two formats, I did have some things I wanted to share.  I'll keep this weeks installment brief, as I have some serious work to get done.

Legacy and Vintage are NOT Dead
I've heard that Legacy is as good as dead.  You've heard that no one plays Vintage anymore.  We've all heard rallying cries that have appeared in articles and on Twitter feeds.  We especially heard it following the death of Extended as a format.  People (important people with a capital 'P') have said that Legacy and Vintage should be retired.  These 'people' said that the formats are both no longer relevant and too expensive.

I'm here to say that what I saw this past weekend proves one of my founding beliefs.  People are sheep.  In this case, I'm specifically referring to the naysayers who said it was time to retire both formats.  The Legacy and Vintage main events fired with over 600 players in total between the two days.  In fact, the Vintage event on Sunday was record breaking, with more attendees playing this 'dead' format than at any previous event on American soil.  These two formats have a great deal of support in the area surrounding Philadelphia.  Having a pro Magic players like Reid Duke topping out to sit at the semi-finalist Vintage table is further proof that some 'people' are simply wrong.

Legacy and Vintage are far from dead, and holding Eternal Weekend in a new venue is the reboot the format needed.

There Ain't No Party...
...like a Nick Coss party.  It's been heard a few times in our region (actually, more than a few).  The TO of Eternal Weekend 2013 is well known for a few reasons.  The number one reason is he's generous almost to a fault with friends and gamers.

At his pre-release events, food is available to the 100+ gamers that attend.  At his PTQs, he offers some of the most aggressive prize structures in Magic.  And when it comes to creative ways to reward players who come to Eternal Weekend, it's easy to see why Nick is such a big guy - it's so that his heart doesn't burst from his chest.

Nick is generous.  He wants people to come back and play again.  And again.  He is a businessman, don't make any mistake about that...but he wants people to have a great time too.  For a case in point, all one had to do was to look at the creative prizes awarded to those who played Vintage on Sunday with a little handicap:

Budget Bonus Prizes!

Highest placing decks without any of the following cards:
The 'Power 9'
Bazaar of Baghdad
Mishra's Workshop
Time Vault
Imperial Seal
1st: $400
2nd: $200
3rd-4th: $100
5th-8th: $50

If you ever have a chance to attend an event in which you hear that Top Deck Games, Card Titan, and/or Nick are even remotely involved in planning and you pass on it, I don't want to hear whining about it later.

Personal Challenge
I don't have deep pockets, nor have I been playing this game for very long.  So I went to Eternal Weekend for a few reasons, none of which included playing in the main events.

Firstly, I wanted to support Top Deck Games and Card Titan, but that's pretty obvious.  Secondly, I wanted to give my son a chance to play a marathon session of limited.  Once events started firing on Saturday, I think he was in four different events.  The MMA was a bit rough, but he made up for it in Theros drafts.  The last, and most personal reason was I wanted to help with the event as a 'Level 1 Judge Candidate'.  I figured if I could help on Friday and Sunday, I could gain some much needed experience.

Things don't always work out the way you anticipate them to.  Friday was a bit slow - so I spent the better part of my time answering questions the L1s and L2s present felt like fielding me.   The patience exhibited by the Judges there was pretty incredible to me, and I wish I had a suitable way to thank them all.  Instead, I'll simply state that Michael Arrowsmith, Matt Hall, & Min Moldover were all excellent in this regard.

On Sunday, it started much the same way.  I sat in on an early meeting held by one of the head judges.  As the morning progressed, I found myself in another question and answer session as there were no side events fired before 10am.  Eventually, the L2 who had been throwing question after question at me asked if I was testing this weekend.  Leading up to the weekend I had made a decision not to test.  I still felt I had a lot to learn regarding the rules.  But Michael's apparent confidence in me when he asked the question got me thinking that I could do it.  So when he proposed I take the L1 practice test, I agreed.

I'm still not sure what the name of that freight train was that ran me over, but it was big.

Since I hadn't yet passed my Rules Adviser test (a prerequisite for taking a L1 Practice Test), one of the other Judges, Simon Cooper, brought out his personal laptop and helped me log into Judge Center.  I created a RA test and sat down to take it.  Over the next 50 minutes or so, I wrestled with 25 rules questions about card interactions.

The score I received was low.  Aside from me writing about it now, we shall never speak of this RA test again.  I was disheartened and embarrassed.  Thoughts that ran through my head included things like, "Wow, these guys have spent hours with you this weekend and this is how you perform?" to "A (Score redacted to protect the innocent and my already bruised psyche)%?  Go home, loser."  I wanted to curl up in the fetal position and make it all go away.

Instead, I went to get some lunch.  The sun was out, the weather was beautiful and the Reading Terminal Market was around the corner.  I consoled myself with a pulled pork sandwich from Dinic's.  I even splurged and bought a couple cookies from one of the many bakeries.  When I was done, I sat down with Min Moldover, who spent easily an hour going over the questions I missed and helped me to see where I made mistakes.  It was painful - many mistakes were due to simple reasons.   I missed most of the questions by 'that' much - I wasn't far off on any of my answers.  And what was even worse?  Min actually said to me one of my problems with a particular question was, 'reading comprehension.'

Ahem.  ME?  Reading comprehension?  Surely you mean the other Magic Dad, right?

When Min was done with me, I felt again like curling up into the fetal position.  I also wanted to turn around and retake the RA right then and there, to prove I wasn't stupid (which was the way I felt and had no bearing in any way to the way Min treated me).  I wanted to punch a wall.  Instead, I did none of those things.  I grabbed a box of product and fired off the first of a half dozen Theros drafts.

I know Judges talk, so I'm sure that my score...or at least my poor performance was shared with more than a few people who wore black shirts that day.  I'm ok with that.  I'm sure while my performance was shared, most didn't know my name or wouldn't be able to pick me out of a police lineup six months from now.  The people who do matter, the ones who will remember me, won't remember this test, taken on a beautiful fall day during Eternal Weekend 2013.

Why?

Because next time I take that test, I will KICK IT'S POSTERIOR PLUMP MID-REGION INTO NEXT MONTH.  And when I take my L1, I'm going to do the same.

A singular screw up is one thing.  But now I know where I'm lacking and I'm working diligently to fix it.  Min and Michael will be proud of me when I'm done.  I may not write much in the next few weeks.  You see, I have a test to study for.

__________________________

Closing Comments:
Thank you Matt Wall, Liz Richardson, Dimah Eroshkin, Simon Cooper, Nicola Dipasquale and Mike Noss.  Special thanks to Min Moldover and Micheal Arrowsmith, two princes among Judges.

Also, a special shout out to Kate C. on Twitter.  Her compliment regarding my youngest was wonderful to receive.  Players, if you do play against a well-mannered child, be sure to let their parents know.  They love to hear it and it reinforces behavior (whether you see it or not) that we want all young players to exhibit.


Reblogs, Retweets, & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.


Friday, October 18, 2013

Sitting at the Big Table

I have a few memories from my childhood that I cherish.  Running through the grass not wearing any shoes on a spring day.  Finding a million and one uses for rather large magnifying lens that my stepbrother let me 'borrow'.  The day I permanently moved to live with my dad.  There are many more, but there is one that sticks with me that I want to share with you today.  It has to do with Magic, socialization, and growing up.

Large Families, Small Table
During the holidays, large family gatherings were common occurrences.  Thanksgiving and Christmas especially were reason enough to gather, but anytime one of my 2 uncles came in from the west coast special attempts were made to get everyone together.

Anyone who comes from a large family is probably familiar with the result.  Picture if you will, grandma and a few aunts cooking in the kitchen, occasionally chasing out the foraging menfolk and children.  Older adult siblings likely telling stories with younger adult siblings arguing about every small detail, up to and including what the weather really was like that day they both fell out of the boat 3 miles from shore.  The multiple attempts to keep the youngest children occupied while the older children do everything in their power to stave off boredom (this was pre-Internet people, with 5 channels on tv).  In short, a picture of a large and loving slice of Americana.

As dinner time nears, two tables are set.  There is the large banquet sized table that has had 3 leaves added to it so it can seemingly seat a million people (but it only sits 10, 11 in a pinch).  And then there is the 'kiddie table'.  It's an abused card table that has been drafted into service.  The table looks lonely, set off to the side and lacking the same level of sophistication seen on the larger table.  Often, its settings were common dishware or in some circumstances, 'fine china', aka paper plates, would be employed.  Even the difference in height spoke volumes.  Those that sat at this table were 'less than' those that sat at the adult table.  This lonely island in a room of cheer was my purgatory for many years.

From the kiddie table, even as young as five, I would watch my father and the rest of his family engage in rousing discussions and tale telling.  While I never felt as a child that I wasn't watched or unloved as a result of sitting at the smaller table, I did know that I was also thought of as unready to join my older relations.  I was ostracized due in no small part to my inexperience.  My grandmother would take a particularly keen interest in my table, making certain no one left hungry.  More importantly, she suffered no ridiculous behavior, often swooping in to check on us all or gazing at me from her perch at the adults table.

Nothing would have made me happier than to join the adults.  Unless my older cousin was in town, I was the oldest at the table and as the years moved on I was expected to help manage my younger sister and cousins.  The privilege of leadership though didn't diminish my feelings.  I felt that I was sure I had proven myself trustworthy enough to sit at the big table and it got to the point when I was twelve or thirteen that I felt I was being punished by my placement.

One holiday though, everything changed when I was promoted.  I don't remember my age at the time that it happened, likely because I viewed it as a natural, yet overdue, progression.  I'm sure it happened one year when an uncle didn't fly in to join us, or when someone perhaps discovered a fourth leaf for the table.  Regardless of the reason, I found myself seated to my father's left.  Eating off of the fine china didn't impress me (even though I was VERY careful with it).  What did impress me though was finally being included in all of the conversations that happened that night.  Even though I had been watching the adults for years, I was still a little uncomfortable.  I distinctly remember feeling bashful and awkward when it came to talking with and answering questions from my relations.  I was probably 14 at the time, but it still took a few more years of practice at the big family table before I really felt comfortable.

I made myself a promise following that evening.  I vowed to never have my children, if I was so lucky to find some woman weird enough to have children with, sit at a separate table at family gatherings.  Over the past twenty-one years, I've kept that promise, both figuratively and literally.  I have taken steps in the past to protect my boys - but when it comes to introducing them to social challenges, I've given them many opportunities to prove themselves.

MtG - It's All a Big Table
Magic the Gathering represents a wonderful example of equality, completely different than my family's holiday seating arrangements.  Certainly, younger players can sit and play a casual game separately  from other players.  But when you start talking about the competitive environment, everyone has an equal chance to participate.

Drafting at my LGS on Friday nights is a perfect example.  Somewhere between 16 and 35 players gather, pay the entry fee and are seated into pods using a randomizer built into Wizards Event Reporter.  WER doesn't care how old you are or how many drafts you've played before when it seats you.  It just throws your name in and churns out a seating arrangement.  The system plays no favorites and pulls no punches.  It can result in some wickedly difficult pods for novice players to be seated into, but by the same extension the randomness of the seating also allows for pods to be formed with lower skill levels as well.

And then there are larger events.  PTQs.  Grand Prix.  States.  All of these are democratic as well, with first round pairings being completely random.  You could just as easily find yourself at table 1,000 as table 1.

All of this means that at 40 years old, I can find myself seated against a almost anyone in the room.  And so can my son, Jacob.  While we've both been playing for the same amount of time, Jacob is only twelve and his grasp of the rules isn't as strong as mine.  He's learning an important lesson though every time he sits down to play.

No one is going to roll over for him because of his age, and everyone is forced to respect him as a player.

There is no kiddie table in competitive MtG.  There's also no 'Under 16' age division.  Jacob has to find his seat, sometimes in a hall with 2000 chairs.  He has to get himself there on time, ready to play.  He has to get out his gear, shuffle his deck and confirm the person across from him is his opponent.  At his first competitive experience last year, that was both confusing and educational.  On his second match, he didn't remember the correct table number when he went to find it, costing him time and nearly resulting in a game loss for tardiness.  MtG is about equality - if he wants to play it competitively he has to overcome mistakes like that.

Better than teaching him some small lessons about responsibility, competitive MtG gives him something else that is more important.  Jacob has to meet, play, and talk to people that are on average at least twice his age in just about every match-up.  This is one of the many reasons I'm so supportive of his playing the game.  He doesn't sit off at some table at events and just stare at his cards and try to pick up games with other kids his age (who are very few and far between).  And he certainly doesn't gaze longingly at some group of players engaged in a draft because he's shut out due to age or inexperience [Note: the 'inexperience' example is for the most part no longer valid].  Instead, he jumps right into open queues, often seated in pods with at least 5-6 players capable of growing facial hair.

Why is this a big deal and worth writing about?

Jacob's self-esteem is on par with any other youth 4-6 years older than he is.  He has no problem engaging adults in conversation.  He talks with them respectfully, but at the same time there is a measure of equality in his discussions.  Certainly, there is the youthful exuberance and tendency to oversell a point in a story that one would expect of a pre-teen.  But the fear one often sees when younger children speak with adults is almost non-existent.

A small part of me is cringing, thinking I may be setting myself up for some blowback in the feedback section, so please allow me a chance to clarify.  He's not untrained in stranger danger, nor is he going to strike up a conversation with a guy driving a van near his bus stop.  MtG Tournaments are reasonably safe environments, and he is often in sight of me or has a cell phone with him.  He also knows to call for a Judge if and when something bothers him or gets out of his control.  So please, reserve any criticism you may have in this area.

This confidence does extend beyond Magic.  Recently, I saw him at a non-MtG related meeting of other kids his age and older.  He was asked to present an opinion on a topic he had researched.  Unhesitatingly, he walked to the front of the room, turned around and spoke for five minutes straight on a topic with no notes at hand and more importantly, zero fear.  He smiled.  He scanned the crowd, looking at other kids (some as old as 17).  He spoke to them, not above them or at the floor.  He was absolutely charismatic - well, as charismatic as a 12 year old can be.  When he finished talking, he took questions and handled the group of 20 other boys as if he were a teacher.  Was I proud?  You bet I was.

But it was only upon reflection later that night that I really understood how proud I was of him.  The funny thing is, I've come to expect it of Jacob.  The confidence and ability to speak with his friends is something I've started to take for granted as something that he simply does.

MtG: The Equalizer
Magic isn't just about offering people valuable lessons in a Mensa level game.  It's not just about teaching them to them to do math quickly in their head or how to read at an advanced level.  We call it a 'Social Game' all the time.  And that is what is about.

Magic, whether you are comfortable with it or not, is about interaction.

Certainly, the game has its share of bashful Barry's.  Players who don't socialize well, but still continue to come out to LGSs and play because the enjoyment of the game is strong enough to overcome their reticence.  I'm happy they continue to come out.  Maybe one day they'll overcome whatever is lying in their way and come out of their shell.  I anxiously await those days and I'm confident it will happen for many.

Until then, I'm proud of the progress Jacob has made.  He hasn't yet figured out how to 3-0 drafts (although my wallet would love that).  I'm referring of course to his progress in his social development.  Perhaps he'll be the catalyst to one day help someone else come out of their shell.  Or maybe he'll just continue to break the curve, acting in ways that defy his age.  No matter what though, I know I'll continue to challenge him with new opportunities.  So long as he promises to pass the mac'n cheese.  I hate it when he sits at the opposite end of the table from me and hoards the good stuff.
__________________________________

This article, as many of my pieces, deserves a couple of end notes:
First, if your child is nine or ten years old and interested in MtG, take them occasionally to a draft at an LGS.  Invite them along to play some Standard.  Allow them a chance to sit at the big table.  You can't tell me they aren't ready until they'd had a chance to prove it.

Secondly, Jacob does receive other chances to socialize with adults in other structured settings.  However, none of them require him to meet and speak with new adults a tenth as often as Magic does.  Involving Jacob in larger, competitive settings even occasionally drives up this percentage a thousandfold more.

Lastly, MtG is not a panacea for social development.  People still have to be willing to learn.  If you give a pre-teen age child though opportunity and challenges in the guise of a game, you should be prepared for some potentially remarkable results.

Reblogs, Retweets, & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.


A special note...
A good friend of mine is responsible for Eternal Weekend in a few weeks.  As of this writing, there are still pre-registration slots open to score a wicked, one-of-a-kind Tarmagoyf playmat.  Believe me, this offer won't last much longer.  So if you're into Vintage or Legacy, click on the link to find out more about it:



Monday, September 30, 2013

My First Judging Experience

Over the pre-release weekend for Theros, I had a chance to participate in Magic in a new way that I've long wanted to attempt.  Working with my good friend and semi-local TO, Nick Coss, I was allowed to Judge a Sunday sealed event with over 30 players.  I want to share with you how I found it to be a rewarding experience and some advice if you're interested in doing the same.

The Wish
I've written before how I wanted to explore the idea of becoming a Judge.  I still feel like a newbie, especially when people start talking about wild EDH combos or sick Legacy decks, but some of my shininess has finally started to rub off.  I knew that to take the first steps I wanted to do so with someone who was experienced and patient.

The only problem I faced wasn't who to approach about becoming a Judge, but rather when could I do it.  You see, gentle reader, Nick's store isn't exactly in my backyard.  Top Deck Games is over an hour away for me by car.  My local game store, by extension, is only just over ten minutes away.  I am a guy with many commitments, from work to school to other volunteer activities, so getting out to judge for my first time was a matter of aligning some serious planetary bodies.  The clock was ticking for me though - I have a definite goal in mind.  I want to become an L1, hopefully before the end of the year.

So I reached out to Nick a few days before I thought I could be there and popped the question.  It wasn't as romantic as getting down on one knee (texting rarely is), but I did get a small chill up my spine when he agreed.

The Secret World of Judging
Here's the first (and I think most important) thing you need to know about judging an event.  Lean in close, because it's a little bit of a secret.  Are you ready?

You don't have to be an L1, or even a Rules Adviser, to help with an event.

I was blown away when I learned that.  Surely it had to be wrong?  But no, let us back up for a minute and look at what the Judge program really is about.  There is a word that appears over and over again.  That magical word is 'Mentoring'.  The entire program is built upon this principle.  To be a mentor, one must have experience and knowledge that is both of value and worth sharing to others.

Nick, while an L1, is also a Tournament Organizer since he both owns a store and runs events there and offsite.  That makes someone like him an ideal person to talk to as a first step to becoming a Judge.  He is someone willing to both share his experience and offer a place for someone interested in the quest to take the black.  He is a mentor and looks forward to sharing his knowledge and resources.  His store is full of smart players, which makes some things either but definitely raises expectations.

I saw one other advantage with going to Top Deck Games instead of my local game store, at least initially.  While I've played there a few times and have learned the names of a couple of the regulars, it was a place that I didn't have strong relationships with the other players.  I wanted to try my hand at helping with an event for the first time in a place that I could comfortably fail at, without being judged too harshly by people who have become my friends.  I didn't expect to fall flat on my face.  If I did though, I knew that my relative anonymity at Nick's would allow me to do it without making me feel worse for having done so in front of people I knew well.

So with that in mind, I found out when Nick wanted me there and made a few plans of my own.

Prep Work
Any successful event starts with careful planning.  Careful planning is integral.  I knew that Nick would do his usual outstanding job preparing his store and staff, which meant I only had to worry about myself.  I reviewed what I knew about the event:
  • It was at Regular REL w/ new rules and interactions
  • It was sealed and would run 4-5 hours
  • I would be helping to some degree, but I didn't know how much
Figuring out known quantities is easy and how to answer them is more so.  For the first item, I'd spend time reviewing the Comprehensive Rules, paying particular attention to parts of a turn and spell casting.  As this would be a limited environment, I wasn't overly worried that I'd get complicated questions about Layers.  To nail down my set specific interactions, I'd review the FAQ posted by WotC on Theros.  I didn't know if I'd be making calls by myself or not, but I figured the more I knew the better I'd feel.

The second item required some advanced planning on my part.  The event would fire off at noon, and I was bringing my younger son to play in it.  We both also wanted to stay afterwards to play in the 2HG event.  So clearly, food was going to be important to both of us (hungry players are cranky and make stupid plays).  My plan was to feed us both a good breakfast before leaving the house, plan to arrive at Nick's with at least 30 minutes to spare before start time and hit a convenience store on the way.  This meant leaving the house no later than 10am.  Jacob and I would pick up some snacks (beef jerky for me), a couple of subs, and drinks.  The subs we could place in the fridge behind the counter and the rest we'd go through to keep our energy up until we needed to eat.

The last item was still a mystery.  I figured that Nick would give me as much rope as I felt I was capable of taking.  We've known each other for almost ten years.  He trusted that I wouldn't bite off more than I felt I could chew and conversely, I believed he wouldn't let me get in over my head.  So with a small amount of trust in us both being right - I put the question out of my mind.

The Event
To make a long story a better one (keep it pithy), everything worked out almost as I had planned.  Jacob and I arrived earlier than we thought we would with lunch and snacks in tow.  Nick allowed me to do the opening announcement and make calls with the understanding that if I felt I didn't know an answer I was to defer to the staff at the store.  I'd say there where about 35 players in the room.  That is more than double what is recommended for a first Judging experience, but I wasn't worried.  I'm an old dude as many of you now by know, with a small lifetime worth of experience to help me to handle younglings.  Nick's clients also don't fall into the spectrum of your average LGS, many of them are very experienced players as well.  And the best part, everyone (including me) seemed to have a good time.

There are a few things I'll take away from the experience that I want to share with you:
  • Keep a timer on hand in situations where the game room is distanced from the clock. (Smartphones work well).
  • Have a copy of the Comp Rules accessible.  I use MTG Guide, an app available for iPhones.  Make sure it is updated.
  • Realize you aren't in it alone.  The store owner likely wants to see you succeed as much as you do.
  • Wear comfy shoes.  I was basically on my feet for most of the afternoon.  Mostly by choice - I wanted people to see me, but also so I could better see what was going on around me.
  • Be prepared to say, "I don't know, let me check."  The one time I did it I found the answer in the Comp Rules.  But it isn't the end of the world to state you're not sure of an answer.
  • Keep your eyes open.  I made one call just by observing players shuffling - I'm sure I'd catch more if I had fewer people to watch and more experience with which to catch errors.
The whole experience was more liberating than I could believe.  I had done my homework so I felt pretty comfortable.  But more than that, I wasn't the one antagonizing over a decision about which of 2 or 3 cards was the best play.  I was the one watching the play happen, realizing that I was only there to help if needed.  Playing and Judging are two very different worlds.  Yet I think as I spend more time in the future Judging, I'll come to love them equally.

For me, the best end to the day was that I was able enter into a 2HG event with Jacob.  We went 2-1, with him calling all of the shots.   I couldn't be more proud - especially since his smart play kept my butt out of the fire more than once.  All-in-all, the entire day was a wonderful experience.  I look forward to playing at Nick's again, Judging whenever possible (even now at my local LGS) and eventually becoming an L1.  I know my wallet will thank me when I do.

Gentle reader, just do me one favor.  Don't tell my wife that Jacob and I didn't get back home until two hours past Jacob's bedtime for a school night.  We can plan for a lot of things, but one thing you can't plan for is having so much fun you forget the time.

And that, my friends, makes for a perfect day.

____________________________________

Several closing notes:
1. While I was allowed to Judge the event without anyone else in the room, many pre-releases are done this way.  Since it is at Regular REL, there is no qualification that a Judge be present.  Also, while we only conversed briefly twice, a business partner and store stakeholder was present in the game room as a player.  At anytime, I'm sure he could have stepped in if I had made a mistake that required it.
2. Top Deck Games can host upwards of 150 players and they have well over a 100 players attend their prerelease.  If you're near Philadelphia and a gamer, you do yourself a disservice in not checking them out.
3. I've known Nick for about 10 years.  I wouldn't put it past him that from the first moment he put a deck of Magic in my hands over a year ago that this wasn't his plan from the beginning.  He'll smile at this I'm sure.  But he'll admit...NOTHING.
4. It is highly recommended that your first Judging event be for a group of between 8 and 16 players.  Want more info?  I can't recommend the Magic Judge Wiki enough.  There are other sources, but this is a great starting point for those interested.


Reblogs & Retweets & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.

Monday, September 23, 2013

Delays...

Sorry to my loyal readers, the last few weeks have been crazy for me.  Between school, work, and working on a top secret MTG project (at least for the moment), I haven't had any time to dedicate here. I promise, my first priority this week is to get a new article posted.  I have at least three or four ideas that I want to explore over the coming weeks.


Sunday, August 11, 2013

The Cure for Community Recognition

I find the rituals and practices of the Magic community fascinating.   It seems like every day, I learn something new.   Whether it's a weird card interaction or a finding out how the Hall of Fame process works, every day is an adventure, every article, Tweet, and game is a new experience.

This often leads me down paths of discovery that I think others don't see.   Or perhaps, I simply find a way to express something others have thought of, but have never moved forward with aside from a conversation with a few of their friends over drinks.   I know I was pretty loud over the increasing attendance problems at tournaments.   I realize that my view about the Hall of Fame vote (see it here) is hopefully correct but likely naive.   I am self-aware, in that my own opinion isn't one that has a lifetime of experience with MtG behind it.

Sometimes though, I have idea that burns with the intensity of a thousand suns.   Something that I MUST share with world.   This is one of those.   I'm positive that this is a direction that the community should move towards.   Execution will be difficult and some stakeholders may fail to see the big picture of the following concept.   That doesn't make this idea without any merit.    I am sure that the community will embrace the concept and overall quality of the play experience will improve as a result - which means it isn't a matter of whether or not to do it.   It's a matter of how.

How We Ended Up Here
The concept I'll share in a few minutes is one that is born of complaints.   Not mine, mind you.   I complain enough sometimes for five people (guilty).   Rather, these are complaints overheard in the dark alleys of Twitter and podcasts.   One complaint was about those who have been writing for five years have no ability to vote in the Hall of Fame process.   Another was a hurried whisper, stating that the MTGO Community Cup was moving in the right direction but wasn't doing enough.

Did the people making these statements envision what I'm going to lay out below?   I would like to think they did.   Or if not, that what I'm going to suggest below is at least in the spirit of what they were talking about.


I think people who contribute to the community should be allowed/invited to help with the HoF process.   And while I've never played MTGO a day in my life - nor do I actually have plans to do so - I get how people feel shut out from that process as well.   Even Sheldon Menery's recent article that touches on one way to improve the Pro Tour Hall of Fame vote has a bit of flavor that helped to shape my current concept.   (Sheldon, where ever you are, thank your idea).


Concept
Ask yourself the following question.   How does the Magic Community recognize those that make worthwhile contributions?   With the limited exception of the MTGO Community Cup and the highly limited exception of the Pro Tour Hall of Fame, it really doesn't.   Yes, occasionally people who have proven themselves as gamers or major contributors but somehow miss the cut due to unusual circumstances are given a special dispensation to attend an event.   But that's not what I'm talking about today.

I'm talking about finding a way to recognize those that contribute to the overall community in a meaningful way.   I'm stating that there are hundreds, if not thousands of people, groups, and small companies that make Magic stronger through their efforts.   I'm positive that there is a method that can easily be adopted, edited, and implemented that would through its existence further support, grow and improve our overall community.

This isn't something that can be set up overnight.   I do have a few thoughts about how to make it happen that I'm going to share.   I hope that this ends up in the right hands, people with the ability and vision to make something like this viable.   Yes, there are games out there that have been around longer (in the modern era, I'm thinking along the lines of Monopoly and Scrabble).   Yet none have the diversity, the support network and the shear mass of community that is demonstrated by those that love and play Magic.   By Hasbro's estimates (according to a recent article), over 12 million people have played the game, and there are over 3 million current players.   Magic is a global phenomenon.   What better way is there to celebrate its twentieth anniversary than to find a new way to celebrate its community?

Award Concept
Create an annual MTG community awards and recognition program.   Working name for the concept is, "Magic the Gathering Awards".   Or, if you prefer, the 'Watcies'.

Organization
As with the Pro Tour Hall of Fame selection committee, there has to be some oversight in the process.   The mothership is the likely top of the organization, but aside from providing some minor support and serving as the head, their role could stop there.   The real workhorses of this program in my mind have to be a fair mix of independent representatives with enough experience in the community and owners/operators of community destination websites.   There should be a minimum of two separate and distinct committees.    The first would have oversight of the award categories.   The second would be in charge of actually selecting candidates (either directly or through some submission process).   There are other committees that could be formed and I'll list them, but this is the core that is required.

      Chair: Wizards of the Coast
              Category Committee
              Selection Committee
              Biography Committee
                  Additional Committees: Awards, Marketing/Promotion, etc.

WotC
Wizards has to be an active partner.   Their level of participation in this would vary depending upon the final model that this program takes.   The bare minimum investment on their part is to offer a secure method of voting so that members of the community may only vote once using their DCI number and planeswalker account.   I think this is a limited investment on their part, one that is relatively easy to program, oversee and validate the final voting.

WotC should chair the process.   Their level of participation beyond setting up the overall design of the process can and possibly should be limited.   They may, as chair, choose the first committees and fill a few seats on each.   After that, I see the real work being done by the members of the committees.

Committees
The various committees have an enormous responsibility.   I think the first time this is done, it will also be time consuming.   This is the hard part of selling this concept.   I envision people like major store and content site owners/managers being the stakeholders.   People like Adam Stybs and Pete Hoefling (or designees) should be directly involved to chair committees.   The committees should all have an odd number of seats and should have between 5 and 9 people on them.   Each committee should have at least one Judge and one Pro Player on them - but after that, they should be filled with people who both understand the history of the game and, more importantly, the community that supports it.   Efforts should be made to include people who have displayed outstanding service to the community in all aspects: online, paper, various formats, judging, writing/artists and more.   No one person should be on a committee that doesn't have a pedigree of at least 5 years with the game.

This isn't something that can be put together overnight - but it's not difficult either.   Given the current grumbling about the HoF process, finding a few talented people to staff a new method of recognizing all levels of Magic should be easy.

Members of committees would serve 2 - 3 years the first time.   Those given awards in the first two years would have a chance to also sit on the committees as people are rotated out, to maintain balance and fresh ideas.

Category Committee
Responsible for designing the list of categories that people, websites, and/or organizations can be nominated to and the rules for entry into a category.   This committee will also determine in future years what changes need to be made to the categories and any support activities.

Selection Committee
Following the rules and categories established by the Category Committee, I see this group as responsible for actually determining a list of initial candidates for each category, based upon a system of submission/voting/nomination.   Some categories are very subjective perhaps should have larger pools that may be voted for, while other are more narrow in focus.

Biography Committee
This committee is critical.   Their job is to develop a way to help everyone understand the contributions individual nominees have made to the game of Magic.   It should be staffed principally by seasoned writers and the chair should be a well recognized and skilled editor to ensure a fair approach is taken to all biographies written.

Categories
The following are ideas only for what areas that I think deserve recognition.   It is a starting point in the conversation - it may be that there are too many categories or that I'm overlooking something important.   The actual category committee would hammer out what the final list looks like, and then they would add or subtract categories as warranted in future years:

Best Alterer
Best Art - Core Set
Best Art - Block 1
Best Art - Block 2
Best Art - Block 3
Best Art - Additional Sets/Products
Best Art - Overall
Best Comic
Best Content Site
Best Coverage Team
Best Game Innovation
Best Game Mechanic
Best New Product (non-WotC)
Best New Product (WotC)
Best On-Air Presenter
Best Podcast
Best Product Site
Best Support Product - Internet
Best Support Product - Physical (open to sleeves, etc.)
Best Support Product - Software/App
Best Tournament Feature Match
Best Tournament Organizer
Best Tumblr Blog
Best Twitter Feed
Best Writer - Overall
Best Writer - Casual
Best Writer - Judge
Best Writer - Format Specific
Best Writer - Fiction/Flavor/Vorthos
Best Writer - Pro
Lifetime Achievement Award - Wizards Employee
Lifetime Achievement Award - Gamer
Lifetime Achievement Award - Community Support
Social Media Maven (See Tumbler/Twitter)
Wildest T8 Deck - Standard
Wildest T8 Deck - Modern

Recognition
This is a topic I'm sure could be debated for the next 10 years.   Let us all set aside our differences and realize a few things that our very important to remember, even now:

1. There is no physical location for the Pro Tour Hall of Fame museum.   There are no busts of players heads in any location in the world.
2. Recognition can be payment in and of itself.   Imagine, being a content site and being able to state, "Home of 2015's Magic Writer of the Year," or even better, "Winner of 4 Magic Awards."   For those who would drag their feet at the work involved in setting up this program, the dividends are clear and valuable.

That said, there are a few different ways to permanently recognize those that make contributions.   Most of them are beyond cost-effective and easy to implement.

WotC should (and must, in my opinion), find a permanent way to recognize members of the Hall of Fame.   While they do have a page for the Hall of Fame on their site, it fails to offer a clear picture of who these players are.   That is easy enough to fix and worth doing.   I envision a page that shows the current year's Hall of Fame players (pictures and brief biographies) with links to previous years.   A visual, permanent online museum is the solution until WotC comes up with a physical alternative (if one is to be made).

This solution, in fact, works for the purposes of the MTGO Community Cup (if it is determined to maintain it) as well as for this concept as well.   If MTGO Community Cup is folded into this concept, there should still be an opportunity for winners of selected categories to play Wizards employees in a mini-tournament.  Other awards are possible as well.   Everything from a gold DCI card to a small prize of MtG product to a custom playmat to a signed edition of artwork would be available for consideration.   Even a custom trophy can be awarded.

The point is, WotC can do a little bit more with little to no investment (other than principally time) to make being chosen a valuable commodity.   I'm sure that ideas from this can be incorporated into the current program and should be considered if this concept is given a green light.

Conclusion
This concept isn't one that everyone will support.   I expect there to be a fair amount of discussion about pro's and con's of different aspects of this concept.   Let's be clear about a what the goal is though.   Players are currently not fully satisfied with some aspects of the current methods of recognition.   Magic the Gathering is 20 years old, and it is time for a full review of how to move forward and improve recognition of players and contributors to the community.

The goal is as follows:

Find a way that improves recognition, bolsters the play experience, and addresses the needs of the entire community.

I believe that this plan does that and more.   It will be something that WotC must fully engage in as a parent, but I think the concepts here are a starting point to make certain that it is a fair process that places the weight of responsibility back on the community to be successful.   In the end, that is what this is all about.   The community, supporting and recognizing the those that make it special.

If you need further convincing, just ask yourself one question.   Who do you think deserves to be recognized as a top contributor to the community - and why haven't they been yet?



Things I Think I Think but Couldn't Fit Elsewhere:
1. Sheldon Menery - First off, I think this man deserves his own category for his contribution to creating one of the coolest formats we play today.   That aside, he recently wrote an article that touches on the topics expressed in this article.   You can find it here: My Hall of Fame Ballot.   When you're done reading it, ask yourself if he's right - or if this idea I've outlined here would be a better way to recognize those that make Pro Tour happen.   It's something to consider.   With a few additional categories, we could accommodate Sheldon's idea and still come up with something wonderful.

2. MTGO - I really have only a basic idea of what Magic Online is and an even more limited idea of what the Community Cup is.   And that's it's problem.   Recognition for a job well done shouldn't be limited to a microcosm of a community that has multiple barriers to entry (truth).   We need to break out of the MTGO Community Cup and find a way to thank anyone and and everyone.   The MTGO model could continue, but my belief is that if it does not evolve it will become stagnate.

3. Retailers & Content Providers - They are the true engine for this award system.   Without them, this can't happen.   I will state this unequivocally - any retailer that wants to talk to me about this I'm happy to do so, at length.   This concept is one that will require them to work - but the dividends for participation and the end result are WELL worth the investment.

4. Mark Rosewater - The discussion on Twitter about the problems with the Community Cup came full circle with a pair of Tweets by MaRo yesterday.   I've been working on this article for almost three weeks, and he sums up the problem in 144 characters.   Mark, thank you for your position.   Judging by your statement, I finally think the time is write to polish and publish.   Here it is, this one is for you, Helene, and all of the others at WotC that support the community well above and beyond punching a clock.

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Reblogs & Retweets & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.

Wednesday, August 7, 2013

My Game, My Color

The last post I wrote challenged some preconceptions about the Pro Tour Hall of Fame ballot process.   I still have an idea rummaging around in my brain pan about challenging another major preconception, but it's still in its infancy.  Until I figure out how to express this new idea, I'm going to take a personal look at my own personal beliefs about Magic, the color pie, and my place in it.

As a Gamer I Am Mostly...
...boring.   I'm 40 years of age, but this isn't something that has happened recently due to my descent into decrepitude.   I've been playing games my whole life.   A good portion of that was spent playing video games, starting as early as the now legendary Atari 2600.   I looked for games that had depth and allowed me to choose my own fate.  In any situation I could choose how I played, from Dungeons and Dragons role playing to Mass Effect, I was inexorably drawn towards playing characters in a very narrow way.   Blame it on a million different factors, but if I could be Lawful Good (or some derivation thereof), I would be a shining example for the eons.

So as a video gamer if we were to apply Magic's color wheel to my gameplay philosophy, you would think I would be described as a player who preferred white.   Very white.   Historically, I was drawn towards games that allowed me to make decisions that were altruistic.   I wanted to impose order.  I felt a strong pull towards helping other players.   I never enjoyed playing as a Cleric, but playing as a Paladin or a helpful thief with a conscious was always possible.   I was the guy that could tell you how every game with more than one path to completion ended - so long as it was the only path that was possible if I made morally 'good' choices.    Even playing Grand Theft Auto, I was the good guy.  Don't think for a moment that I didn't try to occasionally shrug off my mantle of righteousness to get to the alternate ending of a role-playing game.   I would start off with the evilest of intentions.   It would all be for naught.   I'd get two or three days into a game and suddenly find myself rescuing the maiden or solving the villagers' problems, instead of creating the ruin I set out to do.   Mayhem was not my middle name.   Actually, it was probably more like Fred.   'Fred the Paladin' has a ring to it, doesn't it?

But where does that need to be the high and mighty gamer come from?

In Real Life, I'm...
...the same, boring personality.   I follow the rules.   Actually, that's not completely true as I do have a problem with posted speed limits.   I prefer to think of them as guidelines.   I'm not here though to defend my medical condition of Plumbum Pedis.

Where were we?   Ah yes, my penchant for following rules.   At work, I deal constantly with people that want me to bend rules, just this 'one' time.   But that, my friends, is the path to chaos.   Break the rules once?   Not on my watch.   Co-workers think it's cute (actually, they think I'm downright annoying at times), but I'm over what people think.   My kids think I only look at life in terms of black and white.   People who really know me realize that I have a small streak of bad in me.   Something that lets me have fun - but ONLY when it's the right time and the right place.

I won't go too much into my personal life.   It would put most readers to sleep.   What is important from this trip down the rabbit hole of Magic Dad's psyche is that we realize that in my personal life, I'd align more than VERY WHITE with the Magic Color Pie.   I'm actually 100% white - to the point that lands other than plains would never touch my hands.   Artifacts would be banished from my sight.   In fact, I don't know if I would suffer players of other colors sitting at the same table, nay, in the same room as me.

But, in Magic the Gathering...
...I identify with another color.   To find the way to who I am, I have to talk a little bit first about what I'm not.

How have I bucked 40 years of gameplay tradition you ask?   The answer may be less about being able to derail years of environmental and genetic inputs, and more about really understanding the classification of colors in Magic.   Let's first look at the color pie and what it lets us do.   I'm going to borrow heavily from the guru of Color Pie wisdom, Mark Rosewater (any mistakes are mine) as I talk about the colors of Magic.

White - Let's deal with the elephant in the room.   I don't align strongly with White.    White does stand for altruism (check).   It stands for following the rules and getting others to follow the rules for the good of the collective (check).   It seeks to share resources (check).   It does seem to do many of the things that I enjoy from other games.   So why isn't it right for me?   Most every player identifies more with one color than any other.   Even if they don't claim to, certainly they favor a color over others.

White does have a certain affinity for me.   I enjoy playing it as a second color.   My only Commander deck is Boros (Red/White).   That's more from lack of resources though than for any other reason.   It's the closest I could get to a red deck with what cards are at my disposal.   White is also rarely my first pick as a color in limited, even when presented with a bomb.   There is another color in Magic that identify with in a much stronger, more visceral manner.

Black - I'm sure you realize that as black is the polar opposite of white, it's rarely a color I want to be playing.   Certainly, black has an allure that I find tantalizing.   Creatures and spells that look to create some chaos on the board in the form of Deathtouch and tricks with the graveyard can be fun to play.   I'm not altogether comfortable playing Black though.   It's more than the association with Zombies, graveyards and Demons that makes me uncomfortable.

Black is chaotic.   I've never piloted it without having some personally unexpected results.   My favorite being when I forget for the millionth time that Deathtouch doesn't beat First Strike.   Ah, Deathtouch.   I don't think there is any creature ability that fills players with such trepidation.   Do I attack?   When do I attack?   Do I hold?   What is the most likely result from going on the offensive?   A single creature with Deathtouch on the board forces both players to evaluate, then re-evaluate every attack.   It can be very painful when it's misplayed.   Chaos indeed.

Blue - I think I'm least comfortable with Blue.   I appreciate much of what it stands for - thoughtful planning and measured outcomes.   I enjoy playing a mid to large size blue flyer as much as the next guy.   Yet when it's time to plan out 3 steps in advance (including opponent responses) to optimize my uses of Cancel and Negate, I often just phase out.   I find it difficult to remain interested in the planning process required to pilot blue decks.

I want to be more Blue.   I know this is the color that pros and power players drift towards (so long as the format supports it), but my comfort with being in control to the point that I can pilot my deck while denying the right components of my opponent's deck isn't there yet.   Perhaps in time, I'll figure out how to make Blue work for me.

Green - I love green.   Perhaps it is a result of my formative years watching Sesame Street and becoming entranced with Oscar.   It could also be that I associate it with my love for nature.   Or perhaps, I just like making things big and smashing face.   Green is almost exclusively about growth.   Tokens, counters and buffs that make opponents stare holes into their hand looking for answers is what Green reminds me of when I play it.   And let us not forget the fat creatures that get bigger and bigger with the right support.

If I had to choose between White and Green, I'd pick Green (it is close though and largely depends on the format).   I appreciate the ability to simply wade in and do damage.   It also seems rather neutral to me in terms of alignment, a little bit of, "I don't care what you think," is happening with Green players.   In the end though, it isn't my preferred color.   That honor goes to the last color I want to talk about.

Red - Red runs contrary to almost everything I told you about myself as a gamer.   So why Red?

Let's go back a moment and look at something important I said earlier.   I told you that I couldn't stand being the cleric, but I loved being the Paladin.   The logic behind that statement is that I simple enjoy doing damage.    I don't need it to be clever (like Blue), nor do I want it to be sacrificial (like Black).   I want to be strong enough for it to hurt (unlike White).   And I want to do it fast (unlike some of Green).   Give me a 2/2 with haste, and I'm happy.   Better yet, give me a 4/2 with haste and I'm in heaven.   Red is about being aggressive and punishing the player across from you.   The question shouldn't be why do I enjoy playing Red.   Rather, it should be why doesn't everyone?

Red is emotional for many who play it.   For me though, it has become less about my emotion than it is about my opponents.   From what I can gather, many players really don't like running up against a mono-red deck.   They almost tilt from the first play, giving me an advantage.   Mono-red is not always the strongest deck in a format - but it doesn't have to be when you take into account how others react to it being played.

This is only a part of the story.   I'm sure, having read this far, that you're still wondering how I came to align as a red player.   There is one critical part of my gaming pedigree that I kept from you.

Hit'm Hard
When I play computer games, notably single player games, I do play as a white knight.   But when I play social games, whether they are computer, card, or board games, I have a slightly different personality.   I have no problem selling out my neighbor.   I don't care if I rob Peter to pay Paul, so long as it messes up Mark's next turn.

Here is one little story to help you understand best why I'm red.   Four years ago, I was taking a comprehensive training course.   One night of the course, the fifty of us enrolled engaged in a game set up by the instructors.   The game was unlike anything we had ever played.   The premise of the game was simple.   Teams of five to six players are formed and you worked with your team to make a simple decision each turn over a course of 10 turns.   If one team selects X and the others select Y, then the team that picked X receives all of the points and the teams that pick Y receives negative points.   If two teams pick X then they split the points and the Y teams get negative points.   But, if all teams picked Y, then they would equally split a small amount of positive points.  On the chance that all the teams in a pod selected X, then they would all receive negative points.   The stakes increase as the game progresses and the rules change to encourage greater collusion between teams.   Teams that realize early one that working together has a consistent, flat pay out do alright.   Teams that figure out screwing over everyone around them is the only way to really come out ahead CAN do better - but at a cost.

Turns 1-3, the teams in my pod worked independently of each other.   We were in a pod with three other teams, and our decisions were weighed against the other teams.   We always made the choice to maximize personal value by choosing X, but this penalized other teams in my pod who were slow to catch on to the concept.   By the third turn, the other teams on my side of the room had figured out how the game worked and had started to encroach on our strategy, negating further advancement in points.   Then the rules changed.

We were to send one representative from each pod to discuss the next decision.   Point values would be doubled.   For the next three turns, all of the teams in my pod agreed to work together.   Slowly, each team in my pod advanced on the scoreboard.

Then the rules changed again.   At the start of turn seven, point values would be 5 times what they were before.   Now remember that if we worked together, we would all advance.   But if one team betrayed the others, they would reap tremendous points if they could pick the right time to do it.

For turn seven, our team worked with the others in our pod.   But while our rep was sent to the conference before turn eight, I turned to my other teammates and looked at them and said, "We're going to win this.   Are you ready?"  I still don't think even my own teammates at that point really understood the game.   But I could see it.   In fact, I saw it back at the start of round four.  I realized then that we'd be allowed to meet together for the rest of the game and the game would increase in bonus multipliers at least one more time.

By turn nine, everyone would be salivating at the chance for big points.   Teams would betray one another.   I figured it was highly likely that half the teams in my pod would turn on the other half.   By acting in turn eight, my team would have the advantage.

The call went out, and we made our decision known.   We gained a ridiculous amount of points, while the other teams in our pod went down in flames.

We were yelled at.   A lot.   One of the other teams were practically screaming at us.   To this day, there are one or two people on the opposing teams that won't talk to me (truth is, they also left the organization immediately following that weekend - but they weren't exactly mentally stable to begin with).   I tilted half a room of grown adults.   In a room with half the adults yelling, most of them at me, I sat there and smiled.

We played by the rules.   No rule said we had to abide by the agreement of the other teams.   In fact, it works better if you don't.   It's not unlike Magic.   There is known information in the game, but there is also hidden information, that may only be known to one player.   If that one player can use the information fairly and to his or her advantage, should they not act upon it?

FULL DISCLOSURE - The ultimate purpose of the game in the setting when we played it was to do one of two things.   It was either to provide that perfect moment where everyone gets upset, realizes how silly they all are and then provides a point to reset their teams and move forward as one OR it was to provide a total team building experience.   I took the low road - but I was tired at that point and was analyzing the game for the sake of figuring out how to break it.   I'm told this is one measure of how staff are selected for future courses (and yes, I was invited back to be on staff after 'breaking' the game).   I also have anecdotal evidence of this game ending in fist fights.  It's amazing how seriously people take things sometimes.  Also, as a rule adults are more altruistic as a group than youth are when this game is played.   Most youth get to a point very early on where they don't care about working together, they'll all go down with the ship to try to get one chance to make a big gain in points.

Conclusion
And that, my friends, is why I'm red.   I like to win, and to do so in a way that sows a small amount of discord at the same time.   If you tilt, it's not my fault.   You need to realize that tilting is purely a personal issue, and controlling your reaction to a game is something only you can have power over.   It doesn't help when you feel betrayed.   That is an emotion.   In the equation of the game, emotion is your enemy.

Magic is a social game.   Too many of us forget what that really means though.   It doesn't exclusively refer to the fact that we play it with other people and have a chance for conversation.   The full definition of Magic as a social game means that emotions, body language, and a certain amount of sleight of hand (figuratively, not literally) are important components to playing the game.   Those that understand this best are the players that will go the furthest.   Those that think it only means we come together to talk about the coolest cards in the new set will be stuck in the middle of the pack.   I know where I would rather be...do you?

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Reblogs & Retweets & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.   Even better for this story, leave me some feedback about why you identify with a particular color.   I'd love to hear about your opinion.

Wednesday, July 24, 2013

My Hall of Fame Vote

I'm really excited to be picking some players for this year's Hall of Fame.   My first and easiest selection was of course, Chris Pikula.   I do understand that most everyone's first pick was the great LSV, but I go for the altruistic vote first - and in this case Chris has it in spades.   Oops, I guess I spoiled my second vote, it's none other than LSV.   His play is almost as good as his legendary puns.   When you think of limited, if his name as a Pro Player isn't the very first you think of, well, you're not in touch with the community.

My third pick has to be... {KNOCK, KNOCK}.

Sorry, let me get that, I'll be right back...

Oh.   Oh my.   It appears there has been a mistake.   I don't get a chance to send in a ballot this year, there's been a horrible misunderstanding on my part.   Aside from the fact that voting has closed, there's another little detail.   Only a few people in the Magic community are allowed to vote.   In fact, I probably won't ever be eligible to vote on this topic.   If writers for major support websites that have five years or more in service don't get a vote and people like Nathan Holt aren't asked to be a part of the selection committee, the chances of me participating are about 1,000,000 to 1.   (I stopped at a million because I didn't want to bore you with zeros - nothing is more boring than zeros).

So why write an article about my picks?  Or what they would be?   Better yet, why should I spend one second of my time as a player reading the seemingly endless array of articles by those on the committee defending their votes?   Seems like utter non-sense to me.

Let's back up for a second.   Surely there is some logic behind the current system.   I'm too new to know all of the reasoning behind the vaunted HoF selection process.   I'm obviously too wet-behind-the-ears to appreciate the nuance of selecting a candidate to vote for from the tremendous field of eligible and esteemed Magic personae.   **POP**   I've just removed the tongue from my cheek.   I'll be good from here on in, because I think there is still a worthwhile discussion to be had here about the current process and how it may (emphasis on MAY) be changed for the better.

Ground Rules
I'm going to debate two sides to this argument.   You'll see them both.   I'll only use what I've learned in the past few weeks along with my own opinions.   I am going to try to convince you, using both voices, that the opinion being expressed at the time is the only opinion worth considering.   To make it sporting, I'll take the voice of someone who wishes to maintain the current system.   Then, after you've read both arguments I want you to think about them.   If one of them hits you particularly hard, I encourage you to comment about it.   Use any method available to you - but know that Twitter seems to be the place that professional Magic players hang out and ultimately they are the ones that may have the most to say about changing the system.

Your ONE job is to look at both sides as objectively as possible.   You don't have to comment.   But I want you to try to look at both arguments with a blank slate.   In the end, you may be surprised by which side makes you feel more interested.

Support the Current System - Down with Change!
*Ahem*

Is this thing on?

Ah, it is.   Well then allow us to proceed.

There is one thing you need to know before we begin.   In fact, this one thing outweighs nearly all other considerations and arguments to be presented.   It is so important, I could simply close when I'm done saying it.   Ready?   It's not the Magic Hall of Fame.   It's not the Magic the Gathering People's Choice Hall of Fame.   The official name of this is the Pro Tour Hall of Fame.   Let's let that sink in, shall we?   The Pro Tour Hall of Fame.   Pro Tourrrrr.   It's not the Tom, Dick and Harry Hall of Fame.   This is for the elite players of the game.   Those who have repeatedly proven themselves as spell slingers of the highest ability.   Why on earth should we need to expand the voting to include everyone?

I can stop here, and my argument for not changing the current voting system would be safe from the drivel that is to follow.   Pro players around the world would give me a nod, or a golf clap and feel that the system would stand up to any further inspection.   They're right.   But let's look at this from another point of view.

Pro players and other members of the selection committee (including those who have had something to do with the Pro Tour in one capacity or another over a period of time) all have one advantage over the rest of us.   Actually I think it's two distinct advantages, but we'll treat it as one for the sake of brevity.   They know the candidates.   Brian Kibler, one of the many members of this year's selection committee actually knows and has played against a number of the eligible candidates.   Sheldon Menery has spoken to candidates either in a coverage capacity or as a Judge.   Mark Rosewater...well, we get the idea.   These people know more about the candidates for this year than we do.   The know whether or not this person shares their knowledge.   They know what kind of player this person was in the 90's.   They know whether or not this person has spent their time and efforts supporting the game and to what extent.   In short, Pro Players and those that interact with them know Pro Players best.

Truth is, this system has worked rather well.   Players are judged in areas that matter beyond their lifetime Pro Points.   Integrity, Sportsmanship and Contributions to the Game are all considered and weighed.   There is no need nor desire by anyone to change this existing system.

You're still not convinced?   Then let's try this argument.   Any other system would be needlessly complex.   How on earth can we open up voting to everyone who plays Magic?   What bloody safeguards would be needed to make certain some knucklehead IT guy doesn't send in 300 votes for someone who's integrity is questionable at best and who never spent day one advancing the game?   It'd be chaos, and I for one would not support it.   A limited voting pool is obviously the only clear choice.

And now, we'll give my opposition a chance to speak...

Burn this Sacred Cow - Let's Change the HoF System!
Now that evil Magic Dad has spoken, it's my turn.   I'm going to ask one question first.   Why, for the love of all things holy, do so many pros write articles justifying their vote or talking about the process when only approximately 250 people can vote?   That's less than 1% of Magic players out there.   Heck, it's probably 1% of 1%.   It's like dangling a 14-ounce steak before a mob of toothless carnivores.   They know they want it.   They can practically taste it.   But they have no means of actually eating said steak.  Their only means of interacting with such a juicy morsel is visually and on the whole, completely unsatisfactory.

Let me say it again.   The current process is unsatisfactory to the thousands upon thousands of gamers who watch the process in intimate detail but have no ability to interact with it.   It may not be in danger of failing yet.   But it surely isn't very satisfactory in it's current form to many players.

Over the past few years, I'm led to understand that the Pro Player system has greatly evolved.   It has done so apparently to create a marketable entity.   Wizards treats the system as a means to drive business in a positive fashion (as they should).   Magic players the world over have started to identify more with particular Pro players.   I'd like to think that I personally identify with players like LSV and Kibler.   Their individual play styles speak to me, as I'm sure Eric Froehlich and Brad Nelson speaks to other players.   This is a byproduct of the current Pro Tour.   Elevating particular players to a status where we appreciate who they are and then we as players move to emulate them.   They, whether they want to be are not, are being elevated to the level of rock stars.

That helps Wizards.   Because to emulate our favorite Pros, we have to purchase product.   We have to invest time in Grand Prix events.   We want to win everything from FNM to *GASP* a seat on the Pro Tour of our very own.   We end up spending more, which in turn helps to sustain the Pro Tour system up to and including the Hall of Fame.

But when it comes to the HoF, our participation stops.   We feel the bitter disappointment that we can't participate further in the journey of our favorites.   We no longer have a stake in the game.   We watch as discussions rage and Twitter erupts for over two weeks on the topic, but have no real say in the matter.

We could get better at the game.   We could spend weeks and years of our lives in pursuit of something that may or, more likely, may not happen.   Or, Wizards could find a way to allow us to participate in the final step of a Pro Player's career.

This year, we may see a slate of HoF candidates enshrined that are all Americans (for a host of reasons up to and including it may be that they are the best options of the available candidates).   Would a popular vote of some kind change this dynamic?   And would that be the worst thing that could come of this change?

I propose that it's not hard to come up with a situation that engages Magic players the world over in one final step of the journey.   And it could be eminently fair to everyone.   It would take two steps.   First, give the current selection committee a weighted percentage of the overall vote - their experience does matter.   Perhaps 80% would be fair to everyone.   Then, allow for 20% of the weighted vote to come from you, the gamer.   To make this as fair as possible only allow us to vote for 3 candidates total (not the 5 allowed the selection committee) AND only allow voting through our Planeswalker account.   Votes could be tracked and limited this way to no more than one per person.   Any shenanigans that are detected could be invalidated - or if necessary invalidate all of the popular vote.   By tying it to a Planeswalker account, players the world over would have a chance to participate and perhaps make the voting more equitable on a global scale.   To be absolutely fair, Wizards could even set it up so the first year they introduce it our vote doesn't count.   We'd essentially beta test for a completely new method of voting for the HoF.

Wizards wants to use the Pro Tour to promote Magic.   I suggest that this system of weighted participation, does just that and more.   It provides a voice, limited but a voice nonetheless, in the final disposition of the ballots.   It gives the casual player or the weekend grinder a vote in one of the most exciting debates annually in Magic (or rather, what should be the most exciting debate).

Sending in the Ballot
I submit, my reader whoever you are and where ever you are, that there is something to be considered here.   The Pro Tour Hall of Fame is not the Grammy's or the Academy Awards.   This is a game that is supported by the community at large in such a way that music and movies are not.   We're not just end users.   We are commentators and game designers.   We are teachers and active participants.   We are fans and gamers.

We are legion.

(Oops, disregard previous - I'm getting zealous again).

We love this game for a host of reasons.   I think that my love of the game is no less than a Pro Player's.   In fact, my enjoyment may at times be greater.   I'm still discovering new things.   I'm still finding out about cool rules interactions and game types to play.   And I'm always finding a new friend.   I don't have to deal with the grind weekend to weekend.

Perhaps that is reason enough to maintain the status quo though.   I can see it, these people on the selection committee have rightfully earned their place (I speak of them as a body, I don't have any idea if there are some silly politics there regarding selection).   They are the people we look up to and they should have some perks as such.   And what would 3 weighted selections given to the average gamer do to actually change the outcome?

Perhaps though, those 3 votes per player that count only towards 20% of the total vote prove the Pros are right on the money.   There may be middle ground here that satisfies everyone.



Before I Go
I have two final thoughts.   The first is that this post was born as another concept.   I'm still exploring the first idea.   I'm not sure how best to express it and I've spent time talking to various people in the community about it.   I'm tremendously excited by the concept and I know it will see the light of day soon.   As I was struggling with my first draft of it though, an off-hand concept regarding how we may seek to improve the HoF system was born.   I sincerely recognize that the current method is one that is tested and works well.   I simply can't leave some things alone.   I only hope that the discussion that may follow is immune from some of the typical vitriol that is seen these days on the Internet.   Which brings me to my second comment.

In the past few days, there was a shake-up on Twitter.   I won't go into it is deeply personal for a number of the people involved.   Those that follow Magic players and personalities I'm sure you at least picked up on it.   I want to offer one statement regarding this incident and life in general.   Please leave the people involved alone, unless you have something to say of a supportive nature.   The veil of anonymity provided by Twitter doesn't give people the right to be cruel.   I doubt one person who had a negative thing to say would have done so to the any of the principals in a personal, one-on-one.   Your parents (or those that raised you) taught you better manners than that.   I know that if you're reading this you aren't likely part of the problem - many of the comments likely came from male gamers under the age of 20 that had nothing better to do with their time and no amount of common sense.

It sounds a little preachy, but that is what it is.  Leave them alone.   Be kind if you can't.   Keep your nasty, snarky comments to yourself.   And if you can't do any of that, remember.   Karma, my friends, is a bitch.

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