Showing posts with label Magic Tournaments. Show all posts
Showing posts with label Magic Tournaments. Show all posts

Monday, January 5, 2015

A New Magic Player Category

I'm a person who tends to employ logic in my answers.  Which means I do rely on quantifiable explanations - probably to an annoying degree.  That's probably why I love this statement so much, "There are 10 kinds of people in this world, those who understand binary and those who don't."  I won't explain why the previous statement is funny.  I hate explaining jokes.  But I will share with you a link at the bottom to help explain it if you're curious.

While I intellectually dislike (yes, I'm complex, I do it but I still don't want to be 'that' person) putting people into a box labelled as either X or Y, I must admit it is sometimes helpful.  Mark Rosewater and Mark Cavotta have defined players using psychographic profiles.  Motivations, the actual psychographics, are defined using the names Timmy, Johnny, and Spike.  Appreciation of the flavor of the game is defined by the names Melvin, Melthos, and Vorthos.  I don't want to explain it here, but the Melvin/Vorthos scale isn't actually psychographics (although most players refer to them in this manner).  If you're interested, one of the better articles on this topic is by Mark Rosewater and can be found HERE.

So you could be a Timmy/Vorthos - someone who plays overall less skillfully but still believes that you shouldn't allow elves and goblins to be in the same deck without a good reason.  Or I could be a Spike/Melvin - someone who wants to win at all costs and has no problem playing both Xenagos the god and Xenagos the planeswalker on my battlefield at the same time.  These categories for players are not absolutes.  Nor are they permanent.  Over time, I've personally become less of a Timmy and more of a Johnny.  Jacob, my son, is much more of a Spike than I'll ever be.

There is a problem though with the existing categories.  I feel these profiles don't fully allow for classifying players as much as I would like to.  Neither sets of categories address how to describe a player's level of preparedness.  Given how often this is the first thing we note when facing another player across the table, I think it's an area that should be explored.

I submit the following concept for review.

New Category: Preparedness
The new player category I am proposing will be used to define how prepared a player is for a match or an event, whether a game at the kitchen table or a something as grand as the Pro Tour.  It covers several different benchmarks, all of which are important I feel for the player's enjoyment of Magic as well as the enjoyment of playing against or with said player.

Consider this new category as a way to define a player's level of consideration.  This new scale can be used to measure how considerate a player is to their opponent(s) and to the game.  It's no more a psychographic profile than the Melvin/Vorthos scale and I believe it to be a great deal more important.  Is that Johnny/Melvin someone who takes seriously the prep that goes into making the game a clean experience?  Or is that person someone who approaches Magic slovenly, with little respect for fellow players?

Preparedness is a only a working title for the new category.  I find the word itself to be funny and slightly awkward, so I am open to suggestions.  I do believe the concept to be sound, so any help in finding a better name would be appreciated.

Let's take a look at the most prepared side first, then unprepared.  Before I wrap up, we'll also take a look at the middle of the spectrum.

Prepared Ernest
I'm basing this name on one of the better examples of preparation I can think of, albeit in a round
E. Seton, an obviously dapper fellow.
about way.  Lord Robert Baden-Powell is known as the founding father Boy Scouts, an organization with a motto of 'Be Prepared'.  'BP' as he is often referred to by Scouters today was not responsible for bringing Boy Scouting to America.  Rather, that honor falls upon Ernest Seton.  For that reason (and because I've known a couple of Roberts who I don't care for), we'll name the player who represents being prepared the best as an Ernest.  Better yet, the definition of 'ernest' is: showing sincere and intense conviction.  This sounds like our guy!

There are many players I've met who fall into the category.  These players are considerate.  They come to the table on time.  They bring necessary supplies to pilot their decks in a manner that is clear and concise.  But that's not all.  A player who is an Ernest takes time before an event to confirm they have the items they'll need at the tournament.  Their list may include, but are not limited to: pen, paper, dice, tokens, decks, extra sleeves and playmats.  Playmats are optional, but fun.  Sleeves are viewed as optional by some players that are in this category - but extra sleeves are not optional if they sleeve their decks.  An Ernest also makes sure to bring a pre-printed decklist to sanction, constructed events.  They have a few extra pens on hand, not just one.  Their trade binders and deckboxes have their DCI number hidden inside of them to help in their recovery in case of theft or misplacing them.  If any of this sounds a little 'too prepared' or even a bit odd, that's a telling indicator you aren't a true Ernest.

There's more to be an Ernest player though than just making sure you came prepared.  Ernest has checked in advance to see what places near a venue are good for lunch on the go.  An Ernest is the one who figures out travel arrangements in advance, making certain to allow for unexpected delays.  And an Ernest is the player who freshly showers the morning of the event and uses deodorant.  Ernest players may also spend a little bit more time than non-Ernest players in planning their wardrobe for the day, instead of just picking up something out of a pile of cloths and giving it the 'smell' test.  If you're not sure if you're an Ernest, ask yourself, "Did I plan at the last day long event I attended to bring some healthy snacks to curb hunger pangs when I can't get to food?"  Being Ernest isn't just about sitting down ready to game as you can see - it's about your whole approach to Magic.

Speaking of the 'whole' approach, you can spot a true Ernest player in the first minutes of a draft.  The Ernest players are the ones who take less than a minute on each pick.  They spent time before coming to the event, reviewing new cards and making a few loose theories about what they wanted to try to accomplish.  No player should ever come into a draft thinking, "I'm going to draft UG because that is the best strategy."  Ernest players though have at least done some homework.  They aren't the people that sit next to you that have to read 4-5 cards in detail, often re-reading several of them before making a decision.

There are other methods of defining if a player is defined as prepared.  Personally, I've thought recently about becoming more Ernest.  I haven't decided yet, but I am playing with the idea of making a cheap dice bag of leftover dice (almost 35 years of hard gaming I have quite the supply) for less-Ernest players to use.  I've waffled on doing so, only because the counter argument to being considerate in this way is that I'm enabling inconsiderate behavior.  Speaking of which, let's take a look at Ernest's nemesis.

Unprepared Bluto
When I tried to think of what name to use for the unprepared player, for some reason I immediately thought of my Christmas tree this year.  Why?  I have a bit of a collection of Hallmark ornaments.  This year, among the many new additions to the tree was one John "Bluto" Blutarsky of Animal
House fame, in all his glory.  Yes, there is a man in a toga on my Christmas tree.  Get over it.

Don't be this guy.
Even if it looks like fun.
Bluto strikes me as 'that' Magic player.  The guy who shows up to your match 2 minutes late, disheveled and unprepared.  I don't know if there is a better image to embody the spirit of someone just coasting through life than that of Belushi in his seminal role.  Plus, the name evokes a very visceral feel for me.  So what is Bluto like?

A Bluto is the polar opposite of an Ernest.  Bluto doesn't bring recommended, or even needed supplies to a match.  Bluto borrows everything, from a pen from a Judge to fill out a decklist to dice for counters from their opponent to place on their creatures.  Even worse, true Bluto players don't bother to worry overmuch about fixing their deficiencies.  Bluto could turn himself into a partial Ernest simply by purchasing a few very easy to obtain supplies from a vendor - but can't or won't be bothered.  Your average Bluto probably has one or two things needed, but they are often afterthoughts.  An example of this would be a sanctioned match at a GP, where the player across from you doesn't have pen and paper to record life totals.  Instead, the Bluto pulls out a spindown counter.  Mechanically, there is nothing wrong with recording a game that way.  At a very fundamental level though, it shows lack of foresight and consideration, as playing at any level higher than kitchen table magic should require players to use nearly any method in place of spindowns.

At my most recent organized play experience, GP Baltimore, I encountered an overwhelming number of Blutos.  "Can I borrow a die?" was the second most frequent thing I heard in matches after, "Do you have a morph token?"  Of my 6 matches of sealed, 4 opponents came to the table insufficiently prepared for the day.  This was very disconcerting, when you think of how many vendors were in the hall.  I'm sure nearly everyone who had a phone with them brought a charger.  Some thought went into what to bring.  So why did I run into so many Blutos?  The answer is probably simple variance.  To everyone else who attended GP Baltimore, you're welcome.  I was apparently the Bluto magnet, so I reduced your chances of running into one by .00031%.  It was the least I could do.

Whether you attend a Friday Night Magic event or a 1,200 GP event, you should come prepared with the supplies you need to play the format you'll be entering.  Failing that, you should come prepared to purchase a few supplies to make up for this.

Some may draw a conclusion that new players should be called Bluto.  I'd argue against that.  I don't believe this classification can be used with anyone that is at their first, or even third, organized event.  I think this classification, whether trying to define someone as Bluto or Ernest, should not be used on players that haven't been to at least 4-5 events at a game store or larger venue.  It takes a little bit of time for new players to have a chance to become self aware.  It also takes a small amount of time for players to figure out how they want to organize their supplies.

This is not meant to offend (especially since I'm not that much of a neat freak or germaphobe myself), but it is true that many Ernest players don't want to share their supplies with Bluto players because they don't know if they are harboring a cold or worse.  No one was with the Bluto when they recently used the bathroom to know if they washed up thoroughly or just ran their hands under some tepid water.  I'm not overly concerned by these things - but I know players who are.

The thing that amuses me most about Bluto players is this: most players will interact with them more than the other two types.  It would almost seem intuitive that the opposite would be true.  This is not to mitigate Bluto player's lack of contributions, but rather to point out that you can't help but interact more often with people who don't bring needed supplies to the game.  You will spend more time with them figuring out how many counters are on their creature or trying to puzzle out why they think they have 53 life when you have them at 46.  In a game when we are often kept to 50 minute slices of time to play three games, no one should be thankful for spending time on these issues.  Bluto players don't necessarily make games longer on purpose, but I would argue they don't finish them very fast either as they fumble with your dice bag or ask you for the fourth time in the match for a token.

One final word of caution.  I'm not suggesting it is intentional by any player, but I think that Bluto players have an increased chance of being involved in Judge calls.  In matches with Bluto players (particularly between a double Bluto), gamestate can become confused due to lack of proper supplies to maintain it clearly.  If both are playing no tokens, no counters, and no lifegain - then it should be fine.  But venture into any of these three areas and I can see increasing the chance for a Judge to be called.  Being prepared for play can help prevent this, yet another reason being a Bluto isn't desirable from a player standpoint.

Middle of the Road: Stan
Apologies in advance to anyone named Stan in the audience, but I wanted to go for a name that meant something to me.  I've known a few Stan's in my life, but the reason I'm locking onto it to
Average Stan.
describe the middle of the road player in our new category is in deference to a show I don't necessarily encourage people to watch - South Park.  I've only watched one episode in the past 10 years myself, but this is one thing that sticks with me (aside from weird images associated with 'magic'...*shudder*).  South Park's Stan is the average guy of the group.  He's not above occasionally exceeding expectations, but most of the time he just seems to get by.

A Stan will come to the table with some sleeves, a spindown counter, and maybe a few dice as well.  He's not well prepared for the match, but you don't have to lend him much for it to proceed smoothly.  He may have tokens but no dice, or the reverse could be true.  To paraphrase the great Douglas Adams, "Stan is mostly prepared."

Stan is also someone who, while not someone you can describe as a truly considerate player, is at least polite about the lack of preparedness in the face of your supply of 15 different token types.  Stan wants to be received warmly in spite of his or her shortcomings.  You'll find Stan to be likable, even when they ask you where they can get a soda or a bite to eat because they have no idea of the world outside the convention center.

Stan is generally clean.  Maybe they forgot deodorant, but at least they took a shower recently.  Stan isn't afraid to go out to a local convenience store to rectify the odoriferous oversight either.

Everybody generally likes Stan - but that doesn't mean Stan couldn't find areas to improve.  Stan may be an average player in this scale due to peer pressure.  Surely, even most Bluto's are capable of better preparation.  Stan is no different.  What may keep someone a Stan is a desire to not exceed expectations of friends and fellow gamers.  Some people are simply afraid they'll be thought of as a nerd or different if they become too much of an Ernest.

Who Are You?
I'll admit it.  I'm curious about people.  I like watching how people react to challenging situations.  I also enjoy seeing how people react to the mundane - something I think can be very telling about someone's personality.  There are few things about Magic as mundane as preparing to have the right supplies on hand for a match or for scheduling your wake up time such that you can get a shower before going to a venue.  Yet they are critical to how you are perceived.

When I look at the list of classifications, I'm somewhere between a Timmy and a Johnny.  I'd like to think I'm getting closer to the latter.  I am solidly in the Melthos camp.  And I'm very, very Ernest.  Jacob is more of a Spike (although he can act like a Timmy at times).  He's probably also much closer to being a base Melvin than I am.  I'm not sure why that is - perhaps it was my upbringing playing more fantasy games than him.  And despite my best efforts, Jacob can be a bit of a Stan with sparks of being an Ernest.

But what about you?  Are you a Johnny/Melthos/Ernest like me?  A Spike/Melvin/Stan like Jacob?  Or are you some other combination?  Please leave your particular player make up in the comments second as well as any thoughts you wish to share about the new category.

I look forward to our next match together - especially if you're as Ernest as I am.

___________________________

Reblogs, Retweets, & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.

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Explanation - 10 Joke Explained.

Thursday, October 23, 2014

Stolen Goods

I'm writing today about my favorite topic, my son Jacob.  Before I do though I'd like to share something from another family member.  During our phone calls, my father will tell me a hard luck story or another that features him prominently.  Dad will almost always close these stories with, "Well, if it weren't for bad luck I wouldn't have any," or with, "Well, if nothing else I can always serve as a bad example."

You see, the world has been dumping on my pops in epic fashion for the better part of his life.  His ability to maintain good humor through the worst roadside breakdown story anyone has ever heard or his fight against Verizon over basic service FOR CRYING OUT LOUD (sorry, I occasionally channel my pop) doesn't surprise me.  It's so much a part of who he is that I hardly notice anymore.

As to what my father's plague of bad luck has to do with my son, let me take you back to when Jacob had finally settled on a deck to play during the new Standard season (spoilers for an upcoming article, Jacob has made a commitment to play at a higher level after some talks with the parents).

Several Weeks Ago...
...in a dining room far, far away, our young hero was seated at the family computer searching through net decks to find something he wanted to play.  This scene had repeated several times in recent days in our household.  No decision had been made yet, but it wouldn't be much longer.  It was September 29th, and in a week and a half States would be held.  It was time to pull the trigger.

Jacob and I had talked extensively over the past couple of weeks about this.  I had spent some time watching the SCG NJ coverage the previous weekend and felt I understood the current meta.

Ok, you've got me.  I didn't understand it all (this was prior to the Pro Tour).   Neither did anyone else...but I was pretty sure that I was figuring out the direction it will go in (hint, the same direction it's always gone in).  Jacob seems to like my logic.  Either that, or he's really thinks some of the cards are boss.  It wouldn't matter to me if he wanted to play U/W Control, I'd support him.  It's also possible I'd call him some names if that's what he wanted to do, but I'd support him.

Luckily, the kid seemed to be pretty smart and had picked a deck that would adjust well to the changing metagame.  Better yet, between our two collections he thought he had most of the cards necessary.

Great!  Let's build a deck.

Panic Sets In
Jacob started where he always seemed to.  He popped open his rare binder and started looking through it, pulling cards as he found them.  Just a few minutes into his search for the right cards, he started to grumble.  It's something he does while building.  I don't even pay attention to it anymore, it's just part of his process.

After a bit of time he finishes with our binders and moves into looking through his decks.  He's not a half hour into this process when I notice the tone of his grumbling has shifted into a new gear.  I start to hear what can only be described as low-level panic mixed with a hint of anxiety and a dash of, "Oh [expletive redacted because this is a family friendly article]!"  I could tell, even in another room and occupied with dinner prep, that something wasn't right.  I called out, asking if he needs any help.

"Yeah," he snaps, "Have you seen my commander deck?"  He only has three or four of them, but when he referred to it this way I knew immediately which one was missing.  He was talking about the one he was most proud of (and the one he built first).

I respond with the usual parental claptrap.  It wasn't particularly useful, but I got him moving towards looking instead of simply complaining.  He's 13.  In terms of parent/son relationships and missing items, this means he's got to solve his own problems with minimal parental oversight.  Plus, I was hungry. Since there was no blood was involved with his problem, I was going to finish cooking first.  A man must have his priorities.

Fast Forward
I'm going to spare you the details of the search.  Suffice it to say, he was more thorough than most boys his age.  I searched as well, once I had some free time and realized that he wasn't having any success.  As I mentioned before, this one wasn't just some random collection of cards that were the same color.  No, this was his baby.  His G/R Ruric Thar deck was not to be found anywhere.  This deck was the first one he had made and likely the one with the most card value, time invested, and favorable memories.

I don't know if either of us will know how valuable the deck was, but it wasn't peanuts.  The deck held cards he was going to put into a Standard Tier 1 deck which would have saved him at least $70 (lands included).  Beyond that, I won't hazard a guess.  It wasn't a thousand dollar deck by any definition.  There were no more than one or two cards that were signed and a few foils of various persuasions.  At least none were custom/altered art as far as I know.  Somewhere between two and four planeswalkers were in it as well.  Ultimately, a low value EDH deck.  But the sentimental value to him was pretty significant.

How did it disappear?  Did it fall out of his bag or did someone with nefarious purpose in mind liberate it from him?  I won't ever know how it happened.  I'm sure I know where it disappeared though, which doesn't sit well with me.

But me being upset at the financial loss, or sad for his loss of innocence (theft of personal property can be pretty jarring), or ticked off at a group of people I considered to be decent won't bring the deck back.  Me trying to teach Jacob more about personal responsibility won't do much either.  Because I was aware of some of the more publicized thefts in the past year so it shouldn't come as any surprise that I've been working with him to be more aware of what he's doing with his gear.  He acts more aware of his bag and decks than most adults carrying valuable legacy decks, so I know I'm getting through to him.

The worst part of all of this is?  Feeling more than a little helpless.

I can't watch Jacob's stuff for him.  And even the most aware individual will have moments where they are distracted, so I don't want him to become obsessed over this.  If someone wants something bad enough, as a rule they'll figure out how to take it.  Even if it is something a 13 year old treasured more than a little bit.

There is a moral for this story.  The family friendly version is this: some people are jerks, minimize your contact with them when you can, and pay attention to your gear.  Or we could always reference the wisdom of my father at the top of the page.

Be the Change
On matters of security, I have two final thoughts to share.  First, there are some interesting products out there that are worth investigating (links posted below).  Or you can do what Jacob and I will be doing in the future - only bringing the items we need to events and a guy named Biff.  Everyone needs a guy named Biff in their corner.


Secondly, if you can't beat them then I recommend finding a way to have the last laugh.  This Saturday, I'm doing just that.  I'll be one small cog in the machine that will be overseeing all of security for Eternal Weekend in Philadelphia.  I may not do more than check wristbands and bags, but for me it's an important step in combating theft in the community.  So if you see me on Saturday (I'll be one of the 'older' people helping), feel free to say hi.  Just don't come to Eternal Weekend and plan to steal somebody else's deck.  I wouldn't want to pull my security ninjitsu on you and call for the Philly PD.  After Jacob's loss, there is no way I want to see anyone else lose their deck.

[Full Disclosure: I'm 99.9% sure I know when and where Jacob's EDH deck disappeared.  Unfortunately, that doesn't help me track it down for several reasons I don't want to get into here.  If you care for your gear, then pay attention to it at all times.  Make sure your bags are zipped closed when not in use.  Keep your bag on your back or under your seat with your feet on it at all times.  Don't leave your gear lying around.  And for Pete's sake, make sure you only bring what you need for the event - leave the expensive stuff at home.]
___________________________

Reblogs, Retweets, & Mentions of all kinds are appreciated - as an independent writer I'm only read when others like what they see and share with their friends.

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Wednesday, April 16, 2014

Event Fees Mania

The original Judge Dredd
Step back folks, because MTG Dad is going to lay down the law, Isperia style.

The latest kerfluffle on social media is all about the $50 event fee being charged by Pastimes for their upcoming GP events.  You can read the open letter from the TO here.  Players are incensed over the $10 increase in main event entry fees.  They're even more upset given a number of statements and promises made, such as the $15 for side events credit being issued.

Let's all take a deep breath.  It's time to face some unfortunate facts.






growtH
Competitive Magic is growing at a scary pace.  From GP Vegas to GP Richmond, as gamers we're watching attendance figures jump to nearly ludicrous numbers.  As a trading card game, Magic has set new records in the past year for event attendance.  And it's not just 'special' events like GP Vegas that are seeing increases.  It's happening everywhere.  Records are being set locally by hosts of PTQs and GPs seemingly every other weekend.

Growth does come with a price.  Large events are not uncomplicated affairs to organize.  Judges and other critical staff, coverage teams (when warranted), giveaways, venue fees, and more all contribute to the overall cost of an event.  The larger the event, the more complicated all this becomes and the greater effect this will have on the basic entry fee.  Why?

Let's look at a simple example.  Tomorrow, I'm going to host a GP in my hometown.  I rent a space that will seat 1,500, but have provisions for jumps in attendance marked for every +500 that sign up.  From past experience and growth projections, I'm expecting between 1,400 and 1,800 players.  I plan that I'll need 30 total judges.  I also think I'll need 10 additional 'event staff' to handle everything from security to the 5 professional players I'm told will be attending and deserve extra attention.  I have 2 artists scheduled to sign cards and talk to fans.  I have a food vendor, but know that I can have the site open up to two more kiosks if needed.  I have ordered 900 playmats (700 for the first guests to register on site, 100 for compensation to VIPs and judges, and 100 extra as a cushion that I can sell later at a premium).

The above is an overly simplified example, there are many more variables.  People with their hands out and want to ride the GP gravy train.  And then it happens.

The local airlines are running some reduced fair garbage for my event weekend.  No other major events get scheduled within 200 miles.  People decide that yes, Southern NJ is lovely this time of year (every last one of them is nuts, but who am I to argue?).

All of a sudden, my little, manageable event goes from at most 1,800 expected to 2,700 expected attendees.  And somehow I have to smile and make it all happen.  I have to make special arrangements to get the additional space needed.  I have to scramble and find another 25 judges.  I need to arrange for 2 more artists to keep people happy.  On and on the list goes, scaling up the operation to meet demand.

Regardless of how well I prepared, my costs go up.  Agreed, the take at the door goes up as well.  I won't argue that fact.  But my frustration goes up as well.  The pressure to pull off a great event increases with each new revised estimate leading up to the event.  My personal investment of time and energy increases seemingly exponentially.

How can this be combated?  Different TO's take different strategies.  And I will admit, some of this is pure speculation on my part.  But I am willing to bet that TO's have started to plan for success by making some decisions early.  Instead of bringing in 2 artists, they decide to just go ahead and book 5.  Instead of having 30 Judges selected, they move to hire 40 with a strong contingency plan in place to have more attend.  Instead of 10 event staff, they hire 15.  It's practically self defense.

Which would you rather be known for?  Charging $10 more for the registration fee or being woefully under prepared for the masses when they all sign up in the last week before the event?  One or two bad events can kill a TO.  They don't make a tremendous amount of money on events - this is something I'm sure of.

So Let's Talk Greenbacks
An event with 2,000 people attending is becoming the norm for GPs.  Here is some quick math.  At $40 per entrant, that's $80,000.  Seems astonishing for one weekend, doesn't it?

Now, when that fee goes up to $50, we're talking $100,000 for the event.  Simply bonkers, right?

Granted, I know that there is more money involved when we start talking side events and more, but let's keep this simple for exploration purposes.

What if I told you that for all the effort of a TO for a large event, they may only personally make a few thousand dollars (this is based on a stupid amount of math, some research, and some educated guesses).  Any TO for a GP event, before it has started, has likely put in well over 100 hours of their time.  Let's say the average personal take is $4,000 for an event with 1,500 participants - but that is ONLY if they meet every projection from side events to sales on product at their booth to total attendance.  $4,000, divided by 100 hours...

It's not rocket science, but I'm pretty sure they earned that.  Phone calls.  Meetings.  Planning.  Contingency planning.  Emails.  More phone calls and meetings.  TO's put a great deal of time into events.

There is a flip side.  What if they don't plan well enough for an event and it fails to hit the target by a couple of hundred people?  Who takes the hit?  It isn't the Floor Judges, they get their compensation.  It isn't the artists, they have serious costs to consider.  It's not the event staff who gave up their day to work a door checking bags and wristbands.  The person who is ultimately responsible is the TO.  The TO is on the hook for all profit and loss with an event.

As event attendance grows (but is still difficult to predict) and when the difference between 1,800 attendees and 2,100 attendees can mean the difference between profit and loss, can we blame a TO for raising the rates of the event?

What about Free Stuff?
I felt I had to address this issue separately.  Free playmats have become and expectation.  GPs offer them as
Gold is never free...
a rule, other events offer them as special prizes.

So let's talk about these wonderful pieces of rubber artwork.

GP Richmond set a strange standard that players expect others to fulfill.  I take some exception to holding all TO's to the Star City model.  Why?

Let's look at cost and planning first.  Playmats aren't cheap.  Mass produced, yes, I'm sure they are considerably less expensive than the retail fee we pay for one at our local LGS.  Let's assume they cost $10 a unit (perhaps this is fair).  If I had to predict how many I needed for my GP that I was planning earlier and I figured I needed 2,000 to be safe, that is a commitment of $20,000 - before I've taken in dime one.

What happens when I miss my target and I only get 1,500 participants?  I'm stuck with $5,000 worth of stock I have to eventually find a way to move.  Depending on the artwork, the demand and valuation of playmats vary wildly.  I could get stuck for that $5,000.  Remember my estimate for my personal event profit?  Kiss it good-bye.

The model currently in use is that a TO plans to purchase upwards of 1,000 units for most GPs.  I already showed how that is distributed.  But what if I promise one playmat for participant?  How do I meet demand, especially when I have several hundred more people register than I planned for in the last week?

Star City Games stepped up.  They have the ability to do so.  They have the largest shipping department of any TO, and they can with little difficulty devote some of that department to sending out playmats to the additional registrants.  I doubt that in the end they made much money because of shipping fees, but at least they had the staff and the engine in place to do it.

That's not going to be the case with other TOs.  While most have shipping set up through their stores, none are the size of SCG.  In fact, many of them only have one or two store locations with 10 or fewer staff members.  We can't expect them to make the same promise made by SCG.  It's not going to happen, no matter how much we may all wish that signing up for an event meant we were guaranteed a playmat.

There is a model that would work - if players would be willing to admit something.  We, as players, are a bit lazy.  If we are willing to admit it, and furthermore willing to do something about it then TOs could change the model and everyone could benefit.

What if TO's change the model to one such as this: playmats guaranteed to any player that registers a minimum 21 days (or whatever the order window is to guarantee shipment) in advance, playmats for all VIP registrations, and playmats (or an equivalent bonus prize) for all winners of side-events costing at least $15 to register.  There isn't a TO out there that would lose in terms of having too much stock left over - the math from that point forward is simple.  Some conditions would have to apply to this new model.  None of them would be seen as a drawback by the average player.

This is a model that can be and should be adopted.  But will it?

The Hard Truth
It's inevitable.  Fees for entry into events will continue to rise.  The fact that Pastimes is the first to break the $50 barrier does not change this.  Before the end of the year, we'll likely see a few other TOs test the waters.  Players should instead of complaining should seek ways to engage TOs in conversations about what services they value most at events.  Perhaps having a help desk to refer players to local eateries?  Or maybe players would like to see more artists or a planned event 'after hours' they can attend.

I don't know what form event extras will take over the next year.  With constant growth though, it is impossible for events to remain stagnant.  The old model is no longer sustainable, so let's all find ways to participate in the discussion.

Anyone who reads this has homework.  Log into Twitter.  Find the following accounts: @misterorange, @PESman66, @sunmesaglenn, @ironchefnick, @pastimesonline, @timothypshields and YOUR TWITTER ACCOUNT HERE (just add it in the comments section and I'll update the article). Read, think, and engage these TOs in conversations about what you want to see as a player at events.  Only with your voices can we all see positive change.

Just don't complain to them about the price increases.  It's not worth your time or energy to complain, especially when you have between $400 and a few grand invested in the deck you plan to bring to the next GP.

And that, my friends, is that.

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